Applied sparingly, an AO Map anchors objects to the ground, deepens panel gaps, and enhances small-scale modeling detail.
Supported materials
Basic Material · Lambert Material · Standard Material · Physical Material
In Canvas Studio, an Ambient Occlusion (AO) Map darkens cracks, crevices, and surface junctions to mimic the subtle shadowing that occurs where light has difficulty reaching. Because the effect multiplies a grayscale texture over the base color, it adds perceived depth and grounding without the cost of real-time global-illumination. Feed a baked AO texture into the slot and surfaces instantly gain richer contact shadows and more realistic shading transitions.
Wrap S / Wrap T – define what happens when UVs go beyond 0-1 in the horizontal (S) or vertical (T) direction. Repeat tiles the image, Clamp stretches the edge pixels, and Mirrored tiles while flipping every other tile for a checker-seam look.
Flip Y – inverts the texture vertically; turn it on if your image appears upside-down due to differing UV origins.
Anisotropy – boosts texture sharpness at glancing angles; higher numbers keep details crisp on surfaces seen from the side.
Rotation – spins the entire UV space (in radians), letting you align stripes or grain precisely.
offset X / offset Y – shift the starting point of the texture; handy for sliding patterns or matching seams.
repeat X / repeat Y – control how many times the image tiles across each axis: use integers for even tiling or fractions for stretch effects.
center X / center Y – set the pivot for rotation and scaling; (0.5, 0.5) rotates around the texture’s true center, while (0, 0) pivots around the lower-left corner.
AO Intensity (material setting) – blends the map: 0 ignores it, 1 applies full darkening.
Applied sparingly, an AO Map anchors objects to the ground, deepens panel gaps, and enhances small-scale modeling detail.
Supported materials
Basic Material · Lambert Material · Standard Material · Physical Material