Whether it’s a UI beep, a creaking door, or an ambient chime, the Sound Raycaster turns geometry into an audible hotspot that responds instantly to user attention.
The Sound Raycaster equips any mesh with spatial audio feedback: when the user’s pointer intersects or clicks the object, a preset clip plays, heightening immersion and guiding interaction. You can use audio from the WordPress media library, according to click or hover from on any object. You can enable this by toggling on Enable Sound in the Additional Settings in the Elements menu of the Configure tab of the backend editor.
soundFile – selects the audio asset (MP3 / WAV) that will play.
playOn – chooses the trigger mode: Click fires only on press, Hover starts as soon as the ray intersects.
loop – toggles continuous looping until the pointer exits or the clip is manually stopped. volume – sets playback loudness (0 = silent, 1 = full gain).
Whether it’s a UI beep, a creaking door, or an ambient chime, the Sound Raycaster turns geometry into an audible hotspot that responds instantly to user attention.