speed – overall playback speed of the animation, scaling all movement.
scale1, scale2, scale3 – controls the size of three layered noise textures; smaller values produce larger blobs, while higher values create finer details.
speed1, speed2, speed3 – individual animation speeds for each noise layer; adjusting these creates drifting, interference, and flowing complexity.
timeMultiplier1, timeMultiplier2, timeMultiplier3 – direction and timing influence for each noise layer. distanceMultiplier – scales how strongly the distance field warps the noise pattern.
exponentBase – amplifies or softens contrast in the distance field.
distanceOffset – shifts the baseline brightness of the distance map.
distanceSubtract – subtracts from the distance field to control edge sharpness.
colorR, colorG, colorB – base RGB values for the shader’s glow color.
colorPower – adjusts the intensity curve of the base color.
gradientStrength – strength of vertical gradient applied across the surface.
gradientOffset – offset positioning of the gradient band.
gradientScale – stretches or compresses the gradient range.
globalScale – scales the overall pattern uniformly.
noiseSeed1, noiseSeed2 – random seeds that generate unique pattern variations.