Time – base time value driving animation cycles.
Gyroid Scale – scales the size of the procedural gyroid pattern.
Gyroid Thickness – adjusts the thickness of the gyroid’s 3D surface structure.
Surface Roughness – controls the microsurface glossiness; lower is shinier, higher is more matte.
Subsurface Radius – depth of subsurface scattering within the material.
Subsurface Strength – how strongly subsurface light scattering is visible.
Metallic – strength of metallic reflectivity in the surface.
Ceramic – blends in a ceramic-like reflective coating for smoother highlights.
Base Color – main body color of the surface.
Trim Color – accent or trim color layered into the gyroid edges.
Enamel Color – glossy enamel-like fill color applied to the surface cells.
Subsurface Color – tint applied where light penetrates and scatters beneath the surface.
Rim Color – glow color along edges facing away from the camera.
Ambient Color – diffuse environmental light tint.
Light Color – tint for direct light interaction.
Light Intensity – brightness of direct lighting applied to the surface.
Ambient Strength – intensity of ambient lighting contribution.
Time Speed – rate at which the pattern evolves.
Rotation Speed – speed of gyroid rotation over time.
Color Variation – introduces randomized variation across the surface colors.
Texture Influence – blending factor for texture overlays or procedural texture layers.
Curvature Color Influence – applies curvature-based color tinting for extra surface definition.