Animate position to dolly, crane, or arc the camera, and animate target to pan or re-center the shot. This pairing keeps your subject locked in view throughout complex moves, ensuring smooth, professional framing every time.
In Canvas Studio, the scene uses a single Camera that always faces a specified target point. The position values set the camera’s actual XYZ location, determining distance, height, and side offset, while the target values define the pivot the camera keeps in view. Together, these two sets of coordinates establish framing and perspective, and you can keyframe both for smooth animated moves.
The camera can orbit, pan, and zoom. You can define which of these three motions the user will be able to operate with their mouse in the in the Scene section of the Outliner Panel.
To animate pan motion, you must keyframe the target as well as the camera position. The target is what the camera looks at: shifting it changes the center of orbit, zoom, and focus.
Furthermore, Canvas Studio offers two types of camera, Perspective, and Orthographic. You can select which one your scene will use in the Camera Type drop-down of the Configure tab in the backend editor.
position – the camera’s XYZ coordinates in world space; changing these moves the lens while it remains aimed at the target.
Auto Rotate – automatically spins the camera around the target at the rate defined in
Rotation Speed.
Rotation Speed – controls how fast the camera turns during auto-rotate and how responsive manual drag rotation feels.
Y Orbit Position – vertical tilt angle (degrees) around the target.
X Orbit Position – horizontal spin angle (degrees) around the target.
target – the XYZ point the camera always looks at; animating this shifts the scene’s focal center (panning).
limits → Min/Max Zoom – clamps how near or far the camera may move relative to the target.
limits → Min/Max Vertical – restricts upward and downward tilt angles.
limits → Min/Max Horizontal – restricts left and right spin angles.
speed → Rotation / Zoom / Pan – sensitivity multipliers for each interaction mode.
cameraProps → fov – field of view in degrees; higher values give a wide-angle look, lower values feel more telephoto.
cameraProps → near / far – clipping planes that determine the renderable depth range.
Animate position to dolly, crane, or arc the camera, and animate target to pan or re-center the shot. This pairing keeps your subject locked in view throughout complex moves, ensuring smooth, professional framing every time.