Cameras

In Canvas Studio, the scene uses a single Camera that always faces a specified target point. The position values set the camera’s actual XYZ location, determining distance, height, and side offset, while the target values define the pivot the camera keeps in view. Together, these two sets of coordinates establish framing and perspective, and you can keyframe both for smooth animated moves.

The camera can orbit, pan, and zoom. You can define which of these three motions the user will be able to operate with their mouse in the in the Scene section of the Outliner Panel.

To animate pan motion, you must keyframe the target as well as the camera position. The target is what the camera looks at: shifting it changes the center of orbit, zoom, and focus.

Furthermore, Canvas Studio offers two types of camera, Perspective, and Orthographic. You can select which one your scene will use in the Camera Type drop-down of the Configure tab in the backend editor.

Orthographic Camera
Perspective Camera