In Canvas Studio, the Depth of Field (DoF) effect recreates the way real-world cameras blur objects that fall in front of, or behind the focal plane. By selectively softening distant or near areas, DoF guides the viewer’s eye toward your subject, adds cinematic polish, and conveys a stronger sense of scale and depth.
enabled – turns the depth-of-field pass on or off, letting you A/B the crisp render against the defocused version.
focus – the distance from the camera (in scene units) where objects appear perfectly sharp; anything nearer or farther begins to blur.
aperture – simulates the lens f-stop: smaller values behave like a tightly closed aperture (subtle blur, wide focus range), while larger values act like an open aperture (shallow focus, strong blur).
maxblur – caps the maximum radius of the blur kernel; lower numbers keep bokeh tight and conservative, higher numbers create pronounced, creamy background blur.
Tweak focus to lock onto your hero object, nudge aperture for the desired depth-of-field strength, and use maxblur to fine-tune bokeh softness. With just these few sliders, you can shift a flat render into a cinematic shot that feels photographed through a real lens.