Displacement Map

A Displacement Map in Canvas Studio actually moves a mesh’s vertices along their normals, turning a flat plane into real dunes, bricks, or carved lettering that cast true silhouettes and self-shadowing: not just faked light response like a normal map would. The map is a grayscale texture: brighter pixels push vertices outward, darker pixels pull them inward. Because this is real geometry deformation, the underlying mesh must have enough subdivisions to capture the height detail; otherwise, results will look blocky.

Texture Maps