The following settings can be found in the Effects section of the Outliner Panel:
Dye Resolution – sets the resolution of the dye texture; higher values produce sharper colors but reduce performance.
Sim Resolution – defines the grid size of the fluid simulation; higher values increase detail at greater GPU cost.
Density Dissipation – controls how fast color fades from the fluid; lower values make trails linger longer.
Velocity Dissipation – determines how quickly motion slows down; lower values preserve swirling momentum.
Pressure – stabilizes the simulation by correcting fluid divergence; higher values make the flow tighter.
Vorticity – introduces curl and turbulence into the fluid motion; more vorticity means more dramatic swirling.
Splat Radius – sets how large each interaction is; bigger values produce larger fluid bursts.
Shading – toggles basic lighting on the dye to give depth and curvature.
Colorful – replaces plain white ink with vibrant randomized color for each splat.
Pause – freezes the simulation, halting all movement.
Auto Splat – enables automated random bursts of fluid, useful for ambient visuals.
Auto Splat Count – sets how many auto splats appear per interval.
Bloom Enabled – activates post-process glow over bright areas.
Bloom Intensity – controls how strong the bloom effect appears.
Bloom Threshold – defines the brightness threshold above which pixels bloom.
Sunrays Enabled – adds streaking radial light beams around bright fluid areas.
Sunrays Weight – defines the opacity and strength of the sunrays.
Transparent Background – removes the black background so the effect can overlay other content.