Time – global time driver for strand animation.
Fur Thickness – controls the visual thickness of each strand.
Density Threshold – trims strand density based on threshold cutoff.
Surface Shininess – sharpness of specular highlights across fur.
Texture Scale – overall scaling of strand texture detail.
Color Texture Scale – scaling for applied color patterns within the fur.
Horizontal Animation Rate – speed of horizontal strand wave animation.
Horizontal Curl Amount – degree of curl applied horizontally.
Vertical Animation Rate – speed of vertical strand wave animation.
Vertical Curl Amount – degree of curl applied vertically.
Depth Animation Rate – speed of animation along strand depth.
Depth Curl Amount – curl influence along the strand’s depth.
Strand Density Multiplier – multiplier for the number of rendered strands.
Strand Length Multiplier – scales the relative length of the strands.
Ray March Steps – number of raymarch passes for strand rendering; higher values improve quality at the cost of performance.
Render Quality – global quality scaling factor.
Color Dark – shadow-side color of the fur strands.
Color Light – highlight-side color of the fur strands.
Background Color – color behind the fur projection.