When setting up the Toon Material in the backend editor, you can select between three or five tone maps in the Gradient Map Type menu. Or you can choose to upload your own by choosing Custom.
Supported materials
Toon Material
The Gradient Map in Canvas Studio remaps lighting or shading values through a custom or preset color gradient, creating stylized looks for toon shading. Rather than using a typical light-dark ramp, the gradient map lets you inject any range of hues and tones based on surface brightness, giving you full control over the final visual output.
Wrap S / Wrap T – define what happens when UVs go beyond 0-1 in the horizontal (S) or vertical (T) direction. Repeat tiles the image, Clamp stretches the edge pixels, and Mirrored tiles while flipping every other tile for a checker-seam look.
Flip Y – inverts the texture vertically; turn it on if your image appears upside-down due to differing UV origins.
Anisotropy – boosts texture sharpness at glancing angles; higher numbers keep details crisp on surfaces seen from the side.
Rotation – spins the entire UV space (in radians), letting you align stripes or grain precisely.
offset X / offset Y – shift the starting point of the texture; handy for sliding patterns or matching seams.
repeat X / repeat Y – control how many times the image tiles across each axis; use integers for even tiling or fractions for stretch effects.
center X / center Y – set the pivot for rotation and scaling; (0.5, 0.5) rotates around the texture’s true center, while (0, 0) pivots around the lower-left corner.
When setting up the Toon Material in the backend editor, you can select between three or five tone maps in the Gradient Map Type menu. Or you can choose to upload your own by choosing Custom.
Supported materials
Toon Material