color – defines the base color of the material; it determines the visible diffuse tone under scene lighting.
emissive – adds a glow-like effect to the surface, independent of light sources; it gives the material a self-illuminating property.
In Canvas Studio, the Mesh Lambert Material is a light-reactive material that provides soft, matte shading using a basic lighting model. It doesn’t support gloss or reflections, making it ideal for non-shiny surfaces like fabric, terrain, stone, or anything requiring a natural, diffuse look. While lightweight and efficient, this material supports both color tinting and texture mapping, with controls for wrapping, flipping, and transforming textures for maximum flexibility.
color – defines the base color of the material; it determines the visible diffuse tone under scene lighting.
emissive – adds a glow-like effect to the surface, independent of light sources; it gives the material a self-illuminating property.
The Mesh Lambert Material in Canvas Studio responds to all available light sources. These types affect its brightness and shading without creating any reflections or shine. It does not support specular highlights, gloss, or environment reflections, which makes it a great choice when you need soft lighting and efficient rendering; especially in natural or stylized scenes.