Because the Matcap Map replaces real-time lighting, it’s perfect for quick sculpt turntables, retro PSX looks, or stylized visuals where consistency and speed matter more than physically based accuracy.
Supported materials
Matcap Material
In Canvas Studio, a Matcap Map (“Material Capture”) is a single, circular texture that contains baked lighting and shading. Instead of reacting to scene lights, the Matcap Material samples this texture based on each pixel’s normal and view direction, instantly giving the surface a sculpt-preview, clay, metal, or stylized look. Swapping the map changes the entire appearance. From shiny chrome to hand-drawn clay, without touching any lights.
Wrap S / Wrap T – define what happens when UVs go beyond 0-1 in the horizontal (S) or vertical (T) direction. Repeat tiles the image, Clamp stretches the edge pixels, and Mirrored tiles while flipping every other tile for a checker-seam look.
Flip Y – inverts the texture vertically; turn it on if your image appears upside-down due to differing UV origins.
Anisotropy – boosts texture sharpness at glancing angles; higher numbers keep details crisp on surfaces seen from the side.
Rotation – spins the entire UV space (in radians), letting you align stripes or grain precisely.
offset X / offset Y – shift the starting point of the texture; handy for sliding patterns or matching seams.
repeat X / repeat Y – control how many times the image tiles across each axis: use integers for even tiling or fractions for stretch effects.
center X / center Y – set the pivot for rotation and scaling; (0.5, 0.5) rotates around the texture’s true center, while (0, 0) pivots around the lower-left corner.
AO Intensity (material setting) – blends the map: 0 ignores it, 1 applies full darkening.
Because the Matcap Map replaces real-time lighting, it’s perfect for quick sculpt turntables, retro PSX looks, or stylized visuals where consistency and speed matter more than physically based accuracy.
Supported materials
Matcap Material