Cnavas gravity modes give you an instant foundation for lively, physically believable scenes, or abstract showcases and demos.
In Canvas Studio, the Physics toggle turns meshes into dynamic bodies that can fall, collide, and bounce in real time. At the core of every simulation is gravity: the force that pulls objects through space. Canvas offers two gravity modes so you can decide whether everything drops straight down like on Earth or accelerates toward another object point like planets orbiting a star.
Normal Gravity – applies a constant acceleration along the Y-axis (default ≈ -9.81 m/s²). You can then set this slider to any value you desire.
Point Gravity – replaces uniform gravity with a radial pull toward a specified element in 3-D space.
Cnavas gravity modes give you an instant foundation for lively, physically believable scenes, or abstract showcases and demos.