Time – master time controller used to animate the shader.
Time Speed – rate at which the overall animation evolves.
Rotation Speed – rotation of the mosaic pattern over time.
Surface Scale – scales the tiling size of the mosaic cells.
Height Intensity – controls bump-like depth across each shard.
Edge Threshold – defines sharpness and contrast of cell boundaries.
Lava Color – primary glowing color that fills the shards.
Web Color – secondary line color defining the cracks and web.
Specular Color – highlight color for specular reflections.
Rim Color – color for rim-light glow at shard edges.
Specular Highlight Color – color of bright glint at high angles.
Lava Intensity – brightness of the shard’s inner glow.
Web Color Intensity – brightness strength of the crack lines.
Specular Power – sharpness of reflective highlights; higher values give tighter, more mirror-like glints.
Specular Intensity – strength of specular reflections overall.
Env Noise Scale – scaling of environment distortion noise.
Env Time Speed – animation rate of environmental reflections.
Env Mix Strength – blending strength between environment distortion and shard reflection.
Noise Octaves – number of layered noise passes used in pattern complexity.
Normal Precision – subtle precision control for normal calculations.
Texture Scale – adjusts the resolution and scale of the surface texture.