Time – master time value used to animate deformations and effects.
Anim Speed – rate of animation playback.
Sphere Radius – base radius of the raymarched sphere.
Rot Speed X, Rot Speed Y – independent rotation speeds across X and Y axes.
Light Color0, Light Color1 – colors for the two primary dynamic lights.
Sun Color – tint of the directional sunlight source.
Light Intensity0, Light Intensity1 – strength of the two primary lights.
Sun Intensity – brightness of the sun color.
Bottom Box Color, Top Box Color – gradient box colors contributing to environmental reflection.
Floor Intensity – intensity of reflective floor contribution.
Fresnel Min, Fresnel Max – controls rim-light effect based on viewing angle.
Tolerance – raymarch precision threshold.
Wobble Amount – amount of geometric wobble applied to the sphere.
Pulse Amount – strength of pulsating deformation.
Camera Distance – distance of the virtual camera from the sphere.
Camera Height – vertical offset of the camera.
Camera Fov – camera field of view.
Auto Orbit – toggles automatic orbital camera movement.
Sphere Deform – enables procedural deformation of the sphere surface.
Sphere Y – vertical stretching factor applied to the sphere.
Roughness – micro-surface roughness for reflections.
Metallic – metallic reflectivity of the sphere’s surface.
Emission Color – emissive glow color.
Emission Strength – strength of emissive glow.
Ambient Color – tint of ambient light contribution.
Ambient Strength – overall strength of ambient lighting.
Rim Color – rim highlight color.
Rim Power – sharpness of rim highlight falloff.
Fog Color – tint of volumetric fog.
Fog Density – density of fog surrounding the sphere.
Sky Gradient – strength of the sky color gradient.
Reflection Blur – blurring amount of reflections.
Pattern Scale – scaling of applied pattern layers.
Pattern Speed – animation speed of surface patterns.
Pattern Intensity – strength of surface patterns.
Noise Scale – scale of procedural noise used for surface distortion.
Noise Strength – intensity of the noise effect.
Contrast – adjusts contrast of the final image.
Saturation – adjusts color saturation.
Brightness – adjusts global brightness.
Vignette – vignette intensity around screen edges.
Color Temp – adjusts scene color temperature.
Chromatic Aberration – amount of chromatic distortion applied.
Max Distance – maximum raymarching distance; higher values improve accuracy but cost performance.