Transmission Map

The Transmission Map in Canvas Studio controls how much light passes through a surface, pixel by pixel, simulating realistic translucency like glass, liquids, or resin. It works alongside the transmission slider in the MaterialSettings to determine which areas are fully transmissive and which stay opaque: white (1) pixels let all light pass through, black (0) block it entirely.

While it may seem similar to an Alpha Map, the two have very different purposes. An Alpha Map determines visibility, making parts of the surface fully or partially invisible. A Transmission Map, on the other hand, keeps the geometry fully visible but controls how see-through and light-reactive the material appears.

Texture Maps